Nvidia opengl 4.4 drivers
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The problem I have is that where the ray does hit a surface I get red color and everywhere else blue. layout(depth_any) out float gl_FragDepth Layout(location = 0, index = 0) out vec4 out_color #extension GL_ARB_shading_language_include : require I have these things wrapped into a nice function so the shader does look something like this (broken down to illustrate issue): I have a fragment shader which is doing some quite complex things (ray casting a height field).
NVIDIA OPENGL 4.4 DRIVERS DRIVERS
I ran into a quite serious bug with the OpenGL 4.4 beta driver which I was able to reproduce with all 326.x drivers available from the NV website. GL_ARB_bindless_textureGL_ARB_seamless_cubemap_per_textureįor downloads and more informationplease visit our OpenGL 4.4 page. GL_ARB_buffer_storage (OpenGL4.4)GL_ARB_clear_texture (OpenGL 4.4)GL_ARB_compute_variable_group_sizeGL_ARB_indirect_parametersGL_ARB_query_buffer_object (OpenGL 4.4)GL_ARB_shader_draw_parametersGL_ARB_shader_group_voteGL_ARB_sparse_textureGL_NV_blend_equation_advancedįor GeForce 6xx capable hardware,these new extensions are provided: GL_ARB_enhanced_layouts (OpenGL4.4)GL_ARB_multi_bind (OpenGL 4.4)GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)GL_ARB_texture_stencil8 (OpenGL 4.4)GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)įor OpenGL 4 capable hardware, thesenew extensions are provided: They also include a new extension calledGL_NV_blend_equation_advanced, which adds many new advanced blendingequations.įor OpenGL 3 capable hardware, thesenew extensions are provided: These drivers provide full OpenGL4.4 and GLSL 4.40 functionality and implement all the ARB extensionsreleased today.
NVIDIA OPENGL 4.4 DRIVERS DOWNLOAD FOR WINDOWS
To coincide with the release ofOpenGL 4.4, NVIDIA is pleased to announce our OpenGL 4.4 beta driversare available for immediate download for Windows and Linux from.